
Sprint
A straight line, a fixed distance and nothing to hide behind.
How fast can a machine move when the clock is the only opponent?
View testRAK Robot Games/The tests
Eight challenges push machines across speed, strength, agility, autonomy and real-world performance. Eight disciplines. One proving ground.

A straight line, a fixed distance and nothing to hide behind.
How fast can a machine move when the clock is the only opponent?
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The most legible contest in the Games: machines against machines, on a pitch.
Machines meet machines. Vision, coordination and autonomous decision-making collide.
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A course built to punish machines tuned for flat floors.
Uneven ground. Sudden obstacles. No perfect laboratory conditions.
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Fine motor control, judged on objects made for human hands.
The smallest movement can demand the greatest intelligence.
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The purest test in the Games. Nobody is allowed to help.
No operator. No remote control. The machine decides.
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Getting somewhere is easy. Knowing where you are is not.
Machines must understand the world they move through.
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The ultimate test: perform a task designed for humans, inside an environment that refuses to cooperate.
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